How trading works in Aniimo
Trading in Aniimo is friends-only and gated by affinity. Here is the whole flow, the limits, what can and cannot be traded, and how this site fits in.
Trading in Aniimo is not a marketplace. It is something two friends do, standing next to each other in the world, after they have spent enough time together for the game to let them. That shapes everything on this site.
The flow, step by step
- Be friends in game. Add the other player through Astra or their profile. The exchange only opens from a friend's profile.
- Raise affinity. Each friendship has an affinity level, and three tiers matter. Good Friend (level 2) unlocks Lumin-stage basic forms, Close Friend (level 3) unlocks basic forms at any stage, and Best Friend (level 4) unlocks area forms, weather forms and Umbral Aniimo. See how to raise affinity fast.
- Check it can move at all. Sparkling, Prismana and Alpha Aniimo cannot be traded at any level. See which rare Aniimo can be traded.
- Own a spare. You must keep at least one of a species, so your last copy cannot be given away. On this site a spare is an Elite or Perfect copy: that is what players actually trade, and Common and Good ones are released for EXP.
- Meet and swap. Both players meet in the world, open the exchange, name the offered and requested Aniimo, and confirm. You can trade at most five times a day with a friend.
- Wait out the lock. A traded Aniimo cannot be traded again for 30 days, and the lock travels with the creature rather than the account.
What this site adds
The game gives you no way to find someone who has what you want and wants what you have. That is the gap.
- The box. Every creature is a sticker, on a shelf with the rest of its element. Tap a spare and pick its grade and gender in one more tap (Perfect or Elite, male or female), with its regional form as a picture above. Drag across a run to mark several at once and set them all together. A spare with no grade yet stays hidden from other players until it has one. Paste a screenshot of the Aniimo's in-game stat card (the bonus panel does not need to be open: its four personality letters are enough) and the copy fills itself in, bonuses included, with the screenshot kept as proof.
- Wants. A want means any Elite or Perfect copy unless you narrow it to Perfect only, a gender, or a form. Every want is also a watch: the first matching spare on your server emails you, grade and gender in the subject.
- Binders. Every player's binder on your server that changed in the last 7 days, one screen each, newest change first: their Elite and Perfect copies in sleeves, what they are looking for, and the ones that match you lit up. Swipe to the next binder; when they have what you want and want what you have, one tap proposes the swap with both copies named. A binder with no change for 7 days rests out of Binders (never off your page) until you change something or answer “Is this binder up to date?” with Yes; your box asks from day 5, and a day before it rests you get a note.
- Matches. Players on your server who want your spares or have your wants, best first, and the trades you have in play. It opens from the ticket button on your Box. Online players float to the top so you can meet now.
- The handshake. A trade here is a short checklist both of you tick: proposed, accepted, ready, done. It names the exact copies agreed (grade, gender, form), carries the affinity level the form needs, a chat with one-tap replies, and each other's in-game ID. When both copies share a grade it says so: Perfect for Perfect is how most swaps go.
- Friends. Affinity takes days, so the Friends tab pairs you with players on your server who want to grind it with someone. Pair up first, and any trade between you is already open when you need it.
- Chat. One conversation per player, kept forever. The inbox opens on who is here now, then puts the conversations waiting on you first, each with their last line, when you are both usually on, and a reply box, so most answers never need the conversation opened.
- Posts. Looking-for and for-trade posts double as listings and show the exact copy on offer, and showcases of catches carry creature tags that link back to each market.
- Profiles. A player's page shows every copy on offer as a card, what they are looking for, and their posts, unless they have turned off “Show my binder”.
Trust
Nothing on this site can enforce a trade in the game. What it can do is remember. A trade counts only when both players confirm it, so a completed count cannot be faked alone. Lending an Aniimo to be evolved and returned (a round trip) is only open to players with two completed swaps, and a lender can mark it not returned, which stays on the borrower's record. Report and block are on every conversation. Read how to trade safely before your first one.
What is still uncertain
The tiers, the exclusions, the five-a-day cap and the 30-day lock were re-checked against launch coverage on 21 September 2026. What is less settled is the cost: higher potential grades are reported to charge more at the exchange (the game does not otherwise gate on potential; listing only Elite and Perfect is this site's choice), and the developers have said they are still refining trading costs and expect to "gradually unlock more trading permissions and ease the related restrictions". So the untradable list above is today's, not forever. Where the game changes, this page changes with it, and the market pages show what has been re-checked.
Questions
- Can you trade in Aniimo?
- Yes, but narrowly. Aniimo can be traded between players who are friends in game, five times a day, and only certain kinds. Sparkling, Prismana and Alpha Aniimo cannot be traded at all.
- Do you have to be friends to trade?
- Yes. The exchange opens from a friend's profile, and how much you can trade depends on your affinity level with that friend.
- What affinity level do you need to trade?
- Level 2 (Good Friend) opens Lumin-stage basic forms. Level 3 (Close Friend) opens basic forms at any stage. Level 4 (Best Friend) opens area forms, weather forms and Umbral Aniimo.
- Can you trade across servers?
- Not as far as any test has shown. Friends lists and meet-ups are per server, so Aniimo Trade only matches players on the same server.
- Can you trade Alphas, Sparkling or Prismana Aniimo?
- No. Alpha, Sparkling and Prismana Aniimo cannot be traded at any affinity level, and they have been removed as options in the in-game trading board. Eggs are not tradeable either, and Aniimo hatched from Bond Pact sealed eggs are bound to the account.
- Is there a limit on trades?
- Yes. Five trades per player per day, and a traded Aniimo is locked from further trades for 30 days. The lock travels with the creature rather than the account.
- What does Aniimo Trade actually do?
- It finds you the other player. You mark spares and wants, we match you with someone on your server, you chat and raise affinity, and you confirm when the swap is done. The trade itself happens in the game.
- Why does Aniimo Trade only list Elite and Perfect Aniimo?
- Because those are what players trade. The game itself lets any potential grade change hands, but Common and Good copies are released for EXP, and a spare is only worth someone's affinity grind if it is Elite or Perfect. Every spare here says its grade, gender and form, and can carry its four personality bonuses read from a screenshot of the in-game panel.
Updated 26 Sept 2026. Re-checked against the live game from 16 Sept 2026.
