Most wanted Aniimo
Ranked by how many players have marked each one as a want. If you have a spare of anything up here, listing it matches you immediately.
- 1
Inferlupa12 spare · 7 want - 2
Jawling4 spare · 4 want - 3
Dazmand1 spare · 4 want - 4
Fulmintis5 spare · 4 want - 5
Little Fire Spirit2 spare · 4 want - 6
Emberpup4 spare · 2 want - 7
Budclaw0 spare · 2 want - 8
Geoclaw1 spare · 2 want - 9
Fenmane1 spare · 2 want - 10
Infergon1 spare · 2 want - 11
Flameruff7 spare · 1 want - 12
Scorchhowl5 spare · 1 want - 13
Stellarys4 spare · 1 want - 14
Turbo3 spare · 1 want - 15
Witchin1 spare · 1 want - 16
Tuckin0 spare · 1 want - 17
Shrubclaw0 spare · 1 want - 18
Flutternym2 spare · 1 want - 19
Gracewing0 spare · 1 want - 20
Thornblade0 spare · 1 want - 21
Melloblum0 spare · 1 want - 22
Dewy0 spare · 1 want - 23
Fragrancier1 spare · 1 want - 24
Bonesky5 spare · 1 want - 25
Glynsera7 spare · 1 want - 26
Shelly1 spare · 1 want - 27
Sheldon2 spare · 1 want - 28
Sherro2 spare · 1 want - 29
Fentuft0 spare · 1 want - 30
Pawney1 spare · 1 want
These are the ones nobody has spare. Finding someone who does is its own skill. Finding a trade partner on your server.
Wanted, with nobody offering
Every one of these has at least one player looking and not a single spare listed against it. If you are holding one, you are the entire supply — and the match fires the moment you mark it.
How this ranking is built
Every player keeps a box of spares (each an Elite or Perfect copy, with its grade and gender) and wants. The count beside each name is how many players currently have that creature marked as a want — not how many have asked for it in the past, and not how often it is mentioned in posts. Clear the want and the count drops.
The ranking is global, while matching is not. You are matched with players on your own server, but scarcity travels: a creature that is hard to come by on one server is usually hard to come by on the next, because the thing making it scarce is normally its hatch rate or its evolution method rather than your neighbours. Counts refresh every ten minutes, and ties fall back to Dex order so a creature does not shuffle past its neighbours between refreshes while the numbers are level. Anything nobody wants is left off rather than listed at zero.
If you have one of these spare
Mark it, tap its grade and gender, and the matching runs immediately — anyone already wanting it sees you, and you see them. Only Elite and Perfect copies are listed. A spare stays open to any fair offer unless you narrow it to something specific, which is worth doing only when you genuinely want one thing, because it takes you out of every other match.
Nothing has to be agreed in advance. Add each other in game, raise affinity to whatever the form you are swapping needs, meet and trade, then both confirm. The trade is recorded against both accounts and your completed count goes up, which is what other players look at before agreeing to go first. How trading works covers the whole sequence, and what is on offer is the mirror of this page.
