Dark Aniimo for trade
11 dark-type creatures, most wanted first.
| Creature | Role | Spare | Want | Traded |
|---|---|---|---|---|
| DPS | 5 | 1 | 0 | |
| Energy | 2 | 1 | 0 | |
| Support | 1 | 1 | 0 | |
| Support | 2 | 1 | 0 | |
| DPS | 3 | 1 | 0 | |
| Break | 1 | 1 | 0 | |
| DPS | 3 | 0 | 0 | |
| Support | 0 | 0 | 0 | |
| DPS | 2 | 0 | 0 | |
| DPS | 3 | 0 | 0 | |
| Break | 4 | 0 | 0 |
Which dark Aniimo you can raise instead of trading for
6 evolution lines pass through dark. If you already own the first form, the later ones are a matter of levels rather than of finding a partner — and a trade is only worth it for a form you cannot reach, or for the variant you want that nobody near you has. A line can change type on the way, so a branch is tagged where it leaves dark.
Catching a dark Aniimo instead
9 of the 11 dark Aniimo have a known spawn. Between them they turn up in Berylline Causeway, Echoback Landing, Forest of Falling Stars, Nimbus Fields, Rosetower Woods, Russet Highlands, Sea of Flowers, The Argent Strait and 1 more areas. Where a creature spawns somewhere you already play, catching is usually faster than raising affinity with a stranger — trading wins for the forms that do not spawn where you are, and for the regional and weather variants that need affinity level 4.
What dark brings to a team
The 11 dark Aniimo break down as 5 DPS, 3 Support, 2 Break and 1 Energy. The highest base total among them is Witchin at 542. Roles are why two players with the same element still want different creatures from it, and why a spare that looks ordinary to you is the one somebody else is short of. What people are asking for moves week to week; how trading works covers the affinity levels and the 30-day lock that apply to every one of them.
