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Water Aniimo for trade

12 water-type creatures, most wanted first.

CreatureRoleSpareWantTraded
ShellyDPS210
SheldonDPS310
SherroDPS310
SkippyHeal300
PrankyHeal200
GlacyHeal700
SusutaBreak700
PopotaBreak400
PiopiotaSupport100
PanpantaBreak100
FahlooEnergy200
ErlathEnergy100

Which water Aniimo you can raise instead of trading for

4 evolution lines pass through water. If you already own the first form, the later ones are a matter of levels rather than of finding a partner — and a trade is only worth it for a form you cannot reach, or for the variant you want that nobody near you has. A line can change type on the way, so a branch is tagged where it leaves water.

Catching a water Aniimo instead

9 of the 12 water Aniimo have a known spawn. Between them they turn up in Crescent Bay, Echoback Landing, Forest of Falling Stars, Nimbus Fields, The Mistwoods, Tideblossom Coast, 夕阳海原. Where a creature spawns somewhere you already play, catching is usually faster than raising affinity with a stranger — trading wins for the forms that do not spawn where you are, and for the regional and weather variants that need affinity level 4.

What water brings to a team

The 12 water Aniimo break down as 3 Heal, 3 Break, 3 DPS, 2 Energy and 1 Support. The highest base total among them is Panpanta at 545. Roles are why two players with the same element still want different creatures from it, and why a spare that looks ordinary to you is the one somebody else is short of. What people are asking for moves week to week; how trading works covers the affinity levels and the 30-day lock that apply to every one of them.