Water Aniimo for trade
12 water-type creatures, most wanted first.
| Creature | Role | Spare | Want | Traded |
|---|---|---|---|---|
| DPS | 2 | 1 | 0 | |
| DPS | 3 | 1 | 0 | |
| DPS | 3 | 1 | 0 | |
| Heal | 3 | 0 | 0 | |
| Heal | 2 | 0 | 0 | |
| Heal | 7 | 0 | 0 | |
| Break | 7 | 0 | 0 | |
| Break | 4 | 0 | 0 | |
| Support | 1 | 0 | 0 | |
| Break | 1 | 0 | 0 | |
| Energy | 2 | 0 | 0 | |
| Energy | 1 | 0 | 0 |
Which water Aniimo you can raise instead of trading for
4 evolution lines pass through water. If you already own the first form, the later ones are a matter of levels rather than of finding a partner — and a trade is only worth it for a form you cannot reach, or for the variant you want that nobody near you has. A line can change type on the way, so a branch is tagged where it leaves water.
Catching a water Aniimo instead
9 of the 12 water Aniimo have a known spawn. Between them they turn up in Crescent Bay, Echoback Landing, Forest of Falling Stars, Nimbus Fields, The Mistwoods, Tideblossom Coast, 夕阳海原. Where a creature spawns somewhere you already play, catching is usually faster than raising affinity with a stranger — trading wins for the forms that do not spawn where you are, and for the regional and weather variants that need affinity level 4.
What water brings to a team
The 12 water Aniimo break down as 3 Heal, 3 Break, 3 DPS, 2 Energy and 1 Support. The highest base total among them is Panpanta at 545. Roles are why two players with the same element still want different creatures from it, and why a spare that looks ordinary to you is the one somebody else is short of. What people are asking for moves week to week; how trading works covers the affinity levels and the 30-day lock that apply to every one of them.
