Electric Aniimo for trade
10 electric-type creatures, most wanted first. Hardest to find right now: Dazmand, Fenmane, Fentuft.
| Creature | Role | Spare | Want | Traded |
|---|---|---|---|---|
| Support | 1 | 4 | 0 | |
| DPS | 5 | 4 | 0 | |
| DPS | 0 | 2 | 0 | |
| DPS | 0 | 1 | 0 | |
| Break | 0 | 0 | 0 | |
| Break | 0 | 0 | 0 | |
| Support | 0 | 0 | 0 | |
| Support | 1 | 0 | 0 | |
| Support | 0 | 0 | 0 | |
| Energy | 0 | 0 | 0 |
Which electric Aniimo you can raise instead of trading for
5 evolution lines pass through electric. If you already own the first form, the later ones are a matter of levels rather than of finding a partner — and a trade is only worth it for a form you cannot reach, or for the variant you want that nobody near you has. A line can change type on the way, so a branch is tagged where it leaves electric.
Catching a electric Aniimo instead
7 of the 10 electric Aniimo have a known spawn. Between them they turn up in Blitzwood, Driftwise Meadow, Tideblossom Coast. Where a creature spawns somewhere you already play, catching is usually faster than raising affinity with a stranger — trading wins for the forms that do not spawn where you are, and for the regional and weather variants that need affinity level 4.
What electric brings to a team
The 10 electric Aniimo break down as 4 Support, 3 DPS, 2 Break and 1 Energy. The highest base total among them is Besauce at 538. Roles are why two players with the same element still want different creatures from it, and why a spare that looks ordinary to you is the one somebody else is short of. What people are asking for moves week to week; how trading works covers the affinity levels and the 30-day lock that apply to every one of them.
